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43 Game Reviews

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Nice feel to this :)

I never played the first one, but I like this better than most of these adventure type games I see on NG... however, I feel it suffers the usual problems of where I solve the puzzles by random clicking, searching for hotspots. Oh and the navigation seems counter-intuitive to me. Maybe if there was an overhead map that showed where I'm standing and facing in relation to the room, I'd have a better sense of navigation. Or maybe have a cut-scene that shows the room first (maybe a panorama or something, idk)... Anyway good voice acting... and for some reason I like the blue glowing ball as a pointer instead of a normal cursor, so that was good. Oh and the art was good too.

neat

I like the flaming/sparkling effect you did there... and I liked using the keyboard to ram into stuff... however, there not enough there to keep me playing.

Nicely done!

One more life would have been good though... I got to the last level and died T_T ..I got beaten by the lady with the rolling pin and the man whippin' pipes at me XD ..It would've been nice to have an extra life or 1-up by that point, so the player doesn't have to restart all over from the beginning... but then again, I would say it is a good level of difficulty. And nice pixel art too.

Good!

I beat it.. some of the levels were really challenging towards the end, I like this game... even though it's simple... the music and the little sounds the character makes draws me in to continue playing.

Really great!

It's way too short, just as it was getting more interesting, it was over.

An excellent stacking game.

Really enjoyed this one... the style of it is really nice too, with the fancy origami paper-look. There should be more interesting sound effects though. For example, when you beat a level, have a sound effect of the padlock opening or shattering open... it has a kind of reverse pavlovian, if that makes sense... makes the game even more addictive and fun! Other than that, I can't really find any faults.

ttursas responds:

Thanks! More polish would be cool, and that's what Perfect Balance 3 will get among other new things. ;)

Not bad at all...

I like the art style and the hilarious voices (although you should have recorded more variations so it doesn't get repetetive)... and the controls are well implemented, BUT could be improved by ONLY using the arrow keys. In other words, no need for a run button, first of all... second, if Up is jump then there's no need for the S key... just overall, the controls make it too clumsy and hard to get into for me, but still it's really well done in all other respects.

You done good

Fun game, except a couple things... but too minor to mention. I don't know why some people are saying level 11 was too hard... I beat it on the second try XD

Goooood, but...

This is good mindless fun with physics (I say mindless, because you just get lucky most of the time, I didn't really have to strategize where to put the dynamite)

That doesnt mean it's bad... it's just a simple fun game... but to make it really excellent I suggest you should add some planes in the background or some cars... the sounds of the city.. people walking by... nothing too elaborate, just some simple background elements to liven it up. Also, the explosions, which should be the best part, were a little lack-luster, as were the sound effects... I know the style you're going for is non-violent, but it could use a little more pizzazz... you know, some more debris, smoke clouds, etc.

just a few tweaks would make it really good...

It held my interest until wave 4 of the final arena and then it just seemed too slow and too easy. Here's some changes I'd recommend:

1. Instead of 'X' for bash, make it the 'R' or 'F' key -- it's awkward to press 'X' in the heat of battle while using the WASD keys. Or, even better would be, click on the player to melee. Or how about this: click and drag on the player's arm to manually control the swing?

2. Reduce the number of health kits dropped or reduce the amount of health it gives... it made it a little too easy. Especially later on, there were like 4 health kits I didn't need to use.

3. Which leads to... the player is too strong, or rather the enemies are not strong enough... the challenge drops rapidly. Of course, this is on the medium difficulty, but still.. for medium, that's too easy. So a few adjustments there would increase the challenge. I think if you just made some of the enemy attacks stronger that would be enough.

4. Speed up the rate of zombies spawning for the wave attacks at the end, it was way too sluggish... and maybe make it 10 waves instead of 20.

Good job otherwise, keep it up!

Will Harrison @ZZR

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Joined on 7/25/06

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